Baltan Laboratories initiates, mediates and shares innovative research and development at the intersection of art, design and technological culture.



Archive for the ‘Funware / Naked on Pluto’ Category


Baltan Session: The Tools Series #5

23/05/2012 10:00 to 18:30 

FACESPONGE
Workshop led by David Griffiths and Aymeric Mansoux

Date: 23 May 2012
Workshop (for max 10-12 participants): 10:00 – 17:00
Workshop fee: 10 Euro (includes lunch)
Public presentation of workshop results and drinks: 17:00-18:30
Location: TAC (Temporary Art Centre), Vonderweg 1, Eindhoven
To sign up for the workshop, please send an email to info[AT]baltanlaboratories.org by May 21, 2012

Have you ever wondered what is going on “behind the scenes” on social networks like Facebook? In this workshop we will explore our so-called social data and get a glimpse at how it is viewed by the company and third parties who access it. In order to break several myths about Facebook applications, you will be invited to take part in designing small programs that extracts and manipulate you and your friend’s online information. Nothing will be written back to Facebook at any time, we will only be reading existing data. No data will be collected or viewable by anyone else.

No programming experience is required. Basic knowledge of javascript can be useful to explore more advanced possibilities of the Facesponge sandbox. (more…)



Naked on Pluto News

In 2010, Baltan Laboratories, the Netherlands Media Art Institute and Piksel set up a shared residency as part of the Funware project. During this residency, artists Dave Griffiths, Aymeric Mansoux and Marloes de Valk developed Naked on Pluto, a Multiplayer Text Adventure on Facebook. The game explores the limits and nature of centralized commercial social networks with an investigation on how exposed we are on such platforms, and how our data are being (mis)used.

In 2011, Naked on Pluto won the first prize in Fundación Telefónica’s VIDA 13.2 Awards. As part of this prize, they will be exhibiting the project at ARCO Madrid from February 16-20, 2012. The artists have been working on an installation version of the game for the exhibition as well as new tools, with the collaboration of Baltan Laboratories.

First installation shots at ARCO by Dave Griffiths

The Plutonian Library

The idea behind turning the project into an installation is to both give a specific view of what is happening inside the game, and highlight the role of a room that has a particular importance in the story: the library. (more…)


Naked on Pluto wins VIDA 13.2 Art & Artificial Life International Award

Congratulations to Aymeric Mansoux, Marloes de Valk and Dave Griffiths whose project Naked on Pluto was just awarded the First Prize in the VIDA 13.2 Art & Artificial Life International Awards!

Naked on Pluto is a Multiplayer Text Adventure on Facebook. When you enter the game, you find yourself on Pluto, in a city under the rule of Elastic Versailles revision 14 (EVr14), an Artificial Intelligence functioning as an entertainment colony. It is the Las Vegas of the Solar System, a true paradise for consumers and corporations alike.

Naked on Pluto was developed during a shared residency at the Netherlands Media Art Institute, Baltan Laboratories and Piksel between June and November 2010. It was further developed in June 2011 with help from AVEK.

The project is licensed Copyleft. The research and development process is documented at http://pluto.kuri.mu and the game can be played at http://naked-on-pluto.net


Funware Symposium: video documentation

Video documentation of the Funware Symposium held on November 27th, 2010 is now online.

Contrary to the belief that software is a very serious issue, a battlefield of big business interest and freedom fighters, and a field guided by rationality and formalisation, it is actually an area of practice and thinking that often advances through random acts, absurd use, jokes and curiosity.

International speakers will argue that art, and in particular software art, can play a crucial role in the production of the world, undermining the seeming solidity of the infrastructural backbone of our society and opening it up for intervention and reinvention. The symposium will also explore the issue of fun and the potential of the humour in software art. What is humour after all? Is it in fact an artistic and critical attitude to reality?

In collaboration with MU in Eindhoven.

Curator: Olga Goriunova
Production: aaaan.net
Supported by: VSBfonds, SNS Reaal, London Metropolitan University & STRP Festival

Introduction by Olga Goriunova and presentation by Matthew Fuller
(more…)


 

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