- 27 March:
Archive for the ‘Piksel / Flick Flock’ Category
Baltan Session at STRP Festival
|25/11/2010 19:30 to 20:30|
Baltan Laboratories hosts one of its monthly Baltan Sessions on location at the STRP Festival in Eindhoven, looking at how technology affects self-perception and how this scientific research question can be explored through artistic practice. Wendy Ann Mansilla (NO), whose work Flick Flock is featured in the STRP Festival Expo, will give a presentation of their work in this context, followed by Eyal Fried (IL) from Acclair whose work Synapcity 2010: A Distributed Art Valuation Service is also featured at STRP Festival.
Baltan Sessions are monthly evenings that bring international artists to Eindhoven to discuss their work in the context of specific artistic research questions posed by Baltan Laboratories. Previous sessions in 2010 have featured renowned international artists such as Julien Ottavi (FR), Wendy Van Wynsberghe and Peter Westenberg from Constant (BE), Raviv Ganchrow (NL), Joel Ryan (NL), Driessens & Verstappen (NL), Paul Prudence (UK), Tapio Makela (FI) and Naut Humon (US).
Date: 25th November, 19.30-20.30
Location: Light Cafe, STRP Festival
Admission to this session is included in the STRP Expo ticket (10 Euro).
More information: www.strp.nl
Flick Flock News
We’re pleased to share some news about Flick Flock, an installation developed by Wendy Ann Mansilla and Jordi Puig as part of a collaboration between Baltan Laboratories and Piksel in Bergen, Norway in 2009. Many thanks to Wendy and Jordi!
Flick Flock can be experienced at this year’s STRP Festival
STRP Festival is one of the largest art & technology (e-culture) festivals in Europe, fusing music, art and technology. Flick Flock is part of this year’s STRP Festival exhibition, where works by Lawrence Malstaf, Jean-Michel Bruyere, Christoph de Boeck, Marnix de Nijs and others are also featured.
Thanks to the Centre for Quantifiable Quality in Communication Systems, Centre of Excellence, Norwegian University of Science and Technology (NTNU), Trondheim, Norway.
New interactive installation based on Flick Flock
Chroma Space uses software technologies that are based on technologies used in Flick Flock. However the artists are now using a totally new method of communicating with Blender 3D via PureData instead of previously using a 3rd party library. These enhancements will also be implemented in the upcoming presentation of Flick Flock in the STRP Festival exhibition in Eindhoven, from November 18-28, 2010.
Chroma Space, an interactive installation developed at Q2S by Wendy Ann Mansilla and Jordi Puig that demonstrates how colours can be used to change our perception and affect in an interactive digital artwork, is currently on exhibition at Palazzo Medici Riccardi from October 26 to November 6, 2010. The exhibition is titled “Colorito: An Interactive Renaissance of Colour”, and features several internationally reknowned artists and is also part of this year’s ACM Multimedia.
Watch the project’s video: http://www.youtube.com/watch?v=Wl4dvcDtXho (more…)
Flick Flock updates
By Wendy Ann Mansilla and Jordi Puig
During the exhibition of Flick Flock at Campus Party Brazil there was quite some interest expressed in the technologies we used to build Flick Flock, and how others can extend or customize Flick Flock to build their own installation or use it for their own personal projects.
What open source tools should we use?
The choice of software is important for a project with a limited production time. It is important to choose tools that can easily be integrated or implemented out of the box. Meaning, it important to consider the number of people in the community that are willing to support the development or implementation of the software (such that one will not build the software from scratch). We chose two main free and open source tools to help us build Flick Flock: Blender 3D for the graphical interface and Pure Data for the open computer vision software. In addition, to connect Blender 3D and Pure Data, we used Blendnik as an interface library.
Blender 3D was chosen not only because it is free but also because it’s such a great tool with a lot of functionality and plug-ins that didn’t require so much time to implement ourselves. It can easily implement high performance graphics such as OpenGL without cumbersome programming. Blender 3D also has the BGE (or Blender Game Engine) that we can easily interface with other software in real-time using python scripting.
With the Blendnik library, we were able to easily incorporate Open Sound Control (OSC) protocol to communicate among the technologies we used for the installation, such as computer vision, sound and the graphical interface. Blendnik uses object-oriented objects written in python to easily communicate with Blender. (more…)
Flick Flock at Campus Party Brazil
Campus Party is an annual event that brings together thousands of participants with their computers from all over the world in order to share their concerns and experiences and carry out a whole range of different activities related to computers, communications and new technologies.
Piksel09 in Bergen, Norway
I’ve just returned from Piksel09 in Bergen where BALTAN continued its great collaboration with Piksel. Many thanks to Gisle, Elisabeth and Hillevi from the Piksel team!
Friday, November 20 was the opening of the Piksel09 exhibition at Galleri 3,14 in Bergen, Norway, where Wendy Ann Mansilla and Jordi Puig, who have been working in residence at BALTAN Laboratories over the last month, debuted their new work Flick Flock. The work will be on view in the exhibition until January 10, 2010.
Saturday evening, Piksel09 also hosted a lively panel discussion with Wendy Ann, Jordi, Angela Plohman from BALTAN and Julien Ottavi (APO33) around open artistic production: blueprints, archiving and open source technology. In this Piksel Plenum panel, the audience was invited to participate in a lounge talk where we explored how processes of artistic production can be shared beyond pure archiving and documentation.