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Posts Tagged ‘software art’


Funware Symposium: video documentation

Video documentation of the Funware Symposium held on November 27th, 2010 is now online.

Contrary to the belief that software is a very serious issue, a battlefield of big business interest and freedom fighters, and a field guided by rationality and formalisation, it is actually an area of practice and thinking that often advances through random acts, absurd use, jokes and curiosity.

International speakers will argue that art, and in particular software art, can play a crucial role in the production of the world, undermining the seeming solidity of the infrastructural backbone of our society and opening it up for intervention and reinvention. The symposium will also explore the issue of fun and the potential of the humour in software art. What is humour after all? Is it in fact an artistic and critical attitude to reality?

In collaboration with MU in Eindhoven.

Curator: Olga Goriunova
Production: aaaan.net
Supported by: VSBfonds, SNS Reaal, London Metropolitan University & STRP Festival

Introduction by Olga Goriunova and presentation by Matthew Fuller
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Funware: Wilfried Hou Je Bek – The programmer as shaman?

Report by Anne Helmond

This series of reports on the Software and Fun (Funware) symposium held on November 27, 2010 at Baltan Laboratories were commissioned by Baltan and MU.

At the beginning of his talk Wilfried Hou Je Bek admits he is struggling with the idea of software and fun. He starts his talk with passages from William Burroughs, who was once in touch with a mysterious computer from Venus named Control:

[...] in Fulham Road Willy Deiches and Brenda Dunks, two would-be one-were computer operators with IBM who now function of their own (,) have perfected a scrapbook system from newspaper cuttings for predictions and assessments along the lines of Wm’s scrapbooks, but with a built-in 24-hour mathematics of their coordinate points for greater accuracy. They also claimed to be in touch with Control in Venus through IBM Seattle. Questions may be put to Control at 12 shillings a time (it used to be free) and the answers are interesting. Wm has sent in a whole lot and we are waiting for these answers … (Anthony Balch to BG, November 4 1968)…

Q: What is word ?

A: Word is ETC.

W: What does ETC mean ?

A: Electrical time control.

Q: What is virus ?

A: Virus is B.

Q: What is the relation between word and virus ?

A: Power…. ((in: Terry Wilson and Brion Gysin, Brion Gysin: Here To Go (Creation Books, 2001). p. 218))

We do not know much about Control but you could send questions to Control in London. The address belonged to two former employees of IBM, who would write neatly written answers for 12 shilling accompanied with an invoice. They were methodical people. Burroughs said Control was not a computer but a news snippet system. Hou Je Bek notes that if the computer is a social construction, why can’t it be from venus? He expands on his notion of the computer as a social construction with a metaphorical inquiry into software and fun.

Photo: Boudewijn Bollmann

(more…)


Funware: Wendy Chun and Andrew Lison – So Fun It’s Not

Report by Anne Helmond

Part 2 in a short series on the Software and Fun (Funware) symposium at Baltan Labs. Wendy Chun and Andrew Lison talked about the slippery boundary between fun and obsession in programming. The boundary is crossed when it’s so fun that it’s not fun anymore. Fun is a battlefield, a (pleasurable) struggle that has everything to do with Tiziana Terranova’s notion of Free Labor. The difference between programmers and users is gradually eroding: programmers have become more empowered and disempowered. It has become fun. Making programming more democratic has led to the dissemination of programmers.

Photo: Boudewijn Bollmann

Joseph Weizenbaum described the programmer as God: “The computer programmer is a creator of universes for which he alone is responsible. Universes of virtually unlimited complexity can be created in the form of computer programs.” Source code is doing as it says as the computer programmer is a creator of universes. Programming cannot know the final path of its program. Chun describes hackers as compulsive gamblers. Both hackers and gamblers entail megalomania and do it for a pleasurable drive of reassurance. Programmers strive for power instead of truth: knowledge is never enough because bugs always appear. Weizenbaum describes the work of these highly driven or “compulsive” programmers in Science and the Compulsive Programmer (more…)


Funware: Michael Murtaugh – Do Not Repeat Yourself

Report by Anne Helmond

The Software and Fun (Funware) symposium held on November 27, 2010 at Baltan Laboratories is part of a larger series of activities. The symposium was organised to present papers in progress on the topic of software and fun, which will eventually be published in a book on Funware. The papers explore the theme of software and fun through theoretical approaches, while the accompanying exhibition in MU explores the topic of funware through artworks.

Michael Murtaugh – Do (Not) Repeat Yourself

Photo: Boudewijn Bollmann

Murtaugh provides an ethnographical account of the world of programming with witty examples from the Wiki pages hosted by Ward Cunningham. The Informal History Of Programming Ideas wiki page was created in 1996 and provides “an incomplete and casually written history of programming ideas.” The title of Murtaugh’s talk ‘Do (Not) Repeat Yourself’ refers to the idea that almost all programmers hate duplication because it “can lead to maintenance nightmares, poor factoring, and logical contradictions.” Thus, it is strongly advised to avoid duplication and repetition which is echoed in the DRY (Don’t Repeat Yourself) principle which states that “Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.” Duplication can occur in architecture, requirements, code, or documentation. Duplication or repetition is considered a bad practice that produces bad code. Such code can inflict Code Smell: “a hint that something might be wrong.” (more…)


Funware Conference

27/11/2010 10:00 to 16:00 

Contrary to the belief that software is a very serious issue, a battlefield of big business interest and freedom fighters, and a field guided by rationality and formalisation, it is actually an area of practice and thinking that often advances through random acts, absurd use, jokes and curiosity.

International speakers will argue that art, and in particular software art, can play a crucial role in the production of the world, undermining the seeming solidity of the infrastructural backbone of our society and opening it up for intervention and reinvention. The symposium will also explore the issue of fun and the potential of the humour in software art. What is humour after all? Is it in fact an artistic and critical attitude to reality?

Location: Baltan Laboratories
Torenallee 45, SWA Building, 8th floor
5617 BA Eindhoven
The Netherlands

TICKETS

Tickets for the symposium (25 Euro) can be purchased via the STRP festival website. (Click on ‘STRP Conference’ and then select November 27). It is possible to pay at the door on the day of the symposium (with the exact amount in cash), but registration in advance is required by sending an email to info[at]baltanlaboratories.org
Accreditations for professionals and students (€10) available by registering via info[at]baltanlaboratories.org

PROGRAMME

10:00 Olga Goriunova, Introduction, ‘Fun and Software’

10.20 Matthew Fuller, ‘Always One Bit More, Computing and the Experience of Ambiguity’

10.50 Andrew Goffey, ‘A Little Play, a Little Humour: Escaping From the Unreasonable Exactness of Algorithms’

11.20-11.50 Coffee break

11.50 Simon Yuill, ‘Bend Sinister: Détournement and Normative Effect in Notational Production’

12.20 Wilfried Hou Je Bek, ‘Software Is Fun & Programmers Are Clowns‘

12.50-14.00 Lunch

14.00 Michael Murtaugh, ‘Do Repeat Yourself’

14.30 Wendy Chun and Andrew Lison, ‘So Fun It’s Not…’

15.00-16.00 Drinks, Baltan Laboratories

16.30-17.00 Funware exhibition tour

(more…)


 

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