Archive for the ‘case studies’ Category

CASE STUDY 8

Friday, January 29th, 2010

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If one projects a MONDRIAAN painting on the wall, and use a computer to generate the depth lines according to the position of the viewer (tracked by a sensor), a virtual depth will be visible.

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CASE STUDY 7

Friday, January 15th, 2010

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If one takes the original ‘De Stijl’ font by Van Doesburg, and extrudes it into a spatial character, it appears that it is possible to design a set of only seven dices covering all the characters of the alphabet on available different sides. A ‘poeme numerique’ pavilion can be designed with these dices of 4 meters height.

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CASE STUDY 6

Friday, January 8th, 2010

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If one takes the original Rietveld Bus Stop, that is placed in front of the Eindhoven Town hall, and replaces the ceramic tiles with LED tiles, and replaces the illuminated signs of the light box with the newest 21:9 Philips Cinema LCD TV screens, one becomes aware of the fact that ‘De Stijl’ fits the demands of contemporary media architecture much better than all the blob-architecture designs around the world. The ‘right angle’ is the right one for this media era. Let us explore if ‘De Stijl’ can help us to generate contemporary architecture solutions.

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The ‘Case Studies’ project is a utopian architecture project by Maurer United Architects [MUA] that is being developed under the umbrella of BALTAN’s Poème Numérique research programme. For one year, MUA will develop one utopian idea every month, resulting in twelve different sketches.

CASE STUDY 5

Friday, January 8th, 2010

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If one takes the Telcosystems installation ‘12_series’ and rearrange the composition of the monitors, loudspeakers and computers into a robot sculpture, the impact of the work will change. This screen-character seduces the viewer to interpret relations between the monitors, not based on the generated images but based on the physical relation between the screens. The ‘head’ will be interpreted as important or leading in relation to the left lower leg.


View on Vimeo.

This will be underlined by different possible positions the character. A true transformer.

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The ‘Case Studies’ project is a utopian architecture project by Maurer United Architects [MUA] that is being developed under the umbrella of BALTAN’s Poème Numérique research programme. For one year, MUA will develop one utopian idea every month, resulting in twelve different sketches.

Interview with Marc Maurer by Ties van de Werff

Tuesday, October 27th, 2009

Translated from Dutch by Jane Hardjono

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Photo: Boudewijn Bollmann

Marc Maurer works as architect and artist on research under the umbrella of Poème Numérique at BALTAN. With Nicole Maurer he set up the architecture bureau Maurer United Architects (MUA) in Eindhoven in 1998. Since then MUA has grown into a staff of ten. Following his training at the Technical University in Eindhoven, Marc Maurer worked with graffiti artists including DELTA and ZEDZ and exhibited at Mediamatic, Showroom MAMA, the Van Abbemuseum and MU. As the only architect on the artistic staff at BALTAN, Marc Maurer has his own vision for Poème Numérique, the role of the new media in architecture and the synthesis between disciplines. And about how the rhythm of the pixel can parallel that of the brick.

EXPLORING TYPOGRAPHY
Marc Maurer completed his studies as an architectural engineer at the Faculty of Architecture (TU/e) in 1995. Fascinated by hiphop culture, he applied the theory of sampling to architecture. His thesis was nominated for the Archiprix 1996. During this time he worked with the well-known graffiti artists DELTA and ZEDZ. Marc: “There is tension between architects and graffiti artists but you can actually learn a great deal from this. DELTA and ZEDZ work quite a lot in 3D. You can combine typography and architecture, generating spatial experiences between the characters.” Marc Maurer – and his partner Nicole, who was nominated for the Archiprix 1998 for her research into the relationship between architecture and fashion – receives ever-increasing assignments for exhibitions and has turned to design. Marc: “In Eindhoven we were seen more and more as artists. We worked with fashion, hiphop, graffiti, computer games… Our theme was architecture in relation to social developments. And that theme has stuck.” (more…)

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