Posts Tagged ‘blender’

Flick Flock updates

Monday, March 15th, 2010

By Wendy Ann Mansilla and Jordi Puig

Flick Flock at Piksel09, Bergen, Norway. Photo: Jona Hoier

During the exhibition of Flick Flock at Campus Party Brazil there was quite some interest expressed in the technologies we used to build Flick Flock, and how others can extend or customize Flick Flock to build their own installation or use it for their own personal projects.

What open source tools should we use?

The choice of software is important for a project with a limited production time. It is important to choose tools that can easily be integrated or implemented out of the box. Meaning, it important to consider the number of people in the community that are willing to support the development or implementation of the software (such that one will not build the software from scratch). We chose two main free and open source tools to help us build Flick Flock: Blender 3D for the graphical interface and Pure Data for the open computer vision software. In addition, to connect Blender 3D and Pure Data, we used Blendnik as an interface library.

Blender 3D was chosen not only because it is free but also because it’s such a great tool with a lot of functionality and plug-ins that didn’t require so much time to implement ourselves. It can easily implement high performance graphics such as OpenGL without cumbersome programming. Blender 3D also has the BGE (or Blender Game Engine) that we can easily interface with other software in real-time using python scripting.

With the Blendnik library, we were able to easily incorporate Open Sound Control (OSC) protocol to communicate among the technologies we used for the installation, such as computer vision, sound and the graphical interface. Blendnik uses object-oriented objects written in python to easily communicate with Blender. (more…)

Wendy Ann Mansilla and Jordi Puig in residence at BALTAN

Thursday, October 15th, 2009

As part of BALTAN’s collaboration with Piksel in Norway, we put out an open call in the summer for proposals from artists who were specifically interested in working with the tracking and mapping technology Open Computer Vision. We received a number of high quality proposals through this call and in the end, Piksel and BALTAN selected the project Flick Flock by Wendy Ann Mansilla and Jordi Puig. Wendy Ann and Jordi participated in the OpenCV workshop that was held here in September and arrive next week to start their 4 week residency at BALTAN. The results of their work will be presented at the Piksel Festival in Bergen from November 19-22.

flickflock_sketch1

Flick Flock

Flick Flock defines the meaning of the body and its linkage to the continuous transformation of the urban place and the way it can construct and deconstruct society. It is reflecting the interconnections of bodies and space, reshaping each other to form such an unbound relationship. Using stereoscopic and ambisonic 3D technology, Flick Flock recreates the digital urban space we are living in to allow us to immersively experience the role of the physical body as a vehicle of expression and knowledge. (more…)

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