Posts Tagged ‘fontys’

Fontys Hogeschool Art & Technology Minor: De Abstracte Waarheid

Friday, June 4th, 2010

We are a group of ICT Media Design students at the Fontys Hogeschool HBO-ICT. Here we follow the minor programme called Lifestyle. In this minor, we apply ICT to create new smart and innovative products for wellness, health and home applications. Each semester there is a central task in which we engage. This semester Fontys has a partnership with BALTAN Laboratories. The artists from BALTAN have given us a number of assignments from which we could choose. After brief research we have chosen the assignment by Maurer United Architects in which we have to explore the principles of “De Stijl” (Theo van Doesburg 1917). In this blog we describe the progress of our project and we explain our choices.

The assignment
“De Stijl” was a Dutch art movement which was founded in 1917 in Leiden. The most important members were Theo van Doesburg, Piet Mondrian, Vilmos Huszar, Bart van der Leck, Gerrit Rietveld and JJP Georges Vantongerloo Old. “De Stijl” is characterised by the use of primary colors combined with black, white and gray and straight lines. The members of “De Stijl” were searching for a pure representation of reality in order to create a universal style. The ideas were communicated via the similarly-named magazine “De Stijl”.
“De Stijl” has concentrated mainly on two-dimensional work (paintings and illustrations) and three-dimensional works (furniture and buildings). Nearly 100 years later we are in a different era, which is influenced by all sorts of media technologies. Is it possible to redesign “De Stijl” to fit our modern context?

 The assignment is to create a performance / installation / film with the theme “’De Stijl’ in three to four dimensions”.

Our interpretation of “De Stijl”
After deciding on the assignment we did some research on “De Stijl”. We wanted to create our own vision, and use that vision to form our project. The key elements that we thought formed “De Stijl” are: simplicity, universality, abstraction, reality.
 After many hours of thinking about things that really are universal for all human beings on this earth, we discovered that only the human form itself applies to that. We therefore wanted to use the human form in our project. It is possible to argue that people are very different and certainly not easy. But in a sense we are the same. This we want to emphasise with our concept, and later on the connection with simplicity and abstraction will become clear as well. (more…)

Fontys Hogeschool Art & Technology Minor: The Pillar of Context (update June 1)

Tuesday, June 1st, 2010

This week’s blog post is written by me, Dennis Didi, student in the Fontys Lifestyle Minor and member of the Studio Feel group. Studio Feel is creating the Pillar of Context installation, as explained in our previous post. I will give an update on how things are going in week 4 and especially on my part in the game: programming the visualisation in Adobe Flash authoring tool with Actionscript 3.

The Pillar of Context is about visualising different subjects in such a way that viewers will have a hard time understanding what they see and hear. Trying to bridge the gap between one subject and the other, trying to bring them into relation but not really understanding why. It’s just something we humans do! Well, for this to work we had to think about techniques we could use. So for the technique to qualify, it had to offer versatility, a wide array of realtime programming possibilities and a rendering engine.  The technique also had to be capable of supporting interactivity. And last but not least, it had to be a technique we already master. So we did a little 1 + 1,  and Actionscript 3 was the sum.

From then on we thought about ways to randomly visualise the subjects (as symbols, soundbites and realtime quotes) and about the use of subtle interaction. That meant that we had to write at least four functions for the main program:

- a random symbol function
- a symbol supporting soundbite function
- a symbol supporting realtime quote function
- an interactivity function

(more…)

Fontys Hogeschool Art & Technology Minor: Group 11

Sunday, May 30th, 2010

Group 11: Sjef Snijders, Rik Stabel, Tim Fokker, Femke van Gemert, Stefan Klokgieters, Ruud van Manen

Our project is based on an assignment from Geert Mul: make a performance/installation/movie for a place with the theme ‘meaning comes into being from the relation that the image, the word or the sound has with other images, words and sounds’.

We started off with a brainstorm on the subject of the relationship between word, sound and image. We ended up with 4 different concepts which we discussed with the artists at BALTAN Laboratories. With the feedback they gave us we combined 2 of the concepts. What we ended up with was a concept in which an environment is reduced to its bare essential sounds.

Our installation uses a beamer that visualises a busy city. The amount of sounds you hear depends on the amount of people in the room at that specific time. Meaning that every person in the room has his own influence on the experience of the whole environment. (more…)

Fontys Hogeschool Art & Technology Minor: the Pillar of Context

Saturday, May 29th, 2010

As part of BALTAN’s collaboration with Fontys Hogeschool ICT & Media Design’s Art & Technology Minor, here is the second in a series of student project posts.

Group 8 – Studio Feel
Bastiaan Huisman, Brigitte de Ruiter, Claudia Raijmakers, Dennis Didi, Kian Wai Tan and Vincent Maas

We chose to work on the assignment by Geert Mul.

Assignment

The notion that ‘meaning’ or ‘content’ doesn’t stem from an image, word or sound itself but rather from the relation that this image, word or sound has with other images, words and sounds, is gaining ground. This context-based way of looking at the world presents a different perspective than the traditional Greek philosophy on which the Western worldview is built – thinking in form and abstractions.

This ‘contextual’ worldview originates in traditions and philosophies of Eastern thinking. This Eastern worldview did not lead to the industrial revolution, but has become relevant (=practical) again since the information revolution (which one can say began with the invention of the personal computer). It is something that can be useful when dealing with big amounts of dynamic information and the derivation of meaning from that information.

BALTAN Laboratories will (hypothetically) set up a traveling platform in Parc Guell, Barcelona, Spain, in which installations and interactive works will be shown. People from all over the world go there and are curious enough to take a look at this platform. Make a performance/installation/movie for this place with the theme “meaning is created through the relation that an image, word or sound has with other images, words and sounds”. (more…)

Fontys Hogeschool Art & Technology Minor: The Lightbox Project

Friday, May 28th, 2010

From February to June 2010 BALTAN Laboratories is working with Fontys Hogeschool Eindhoven ICT & Lifestyle programme on their Art & Technology minor. In February, BALTAN’s artistic advisors gave the students 3 assignments related to BALTAN’s Poeme Numerique research. Each group chose one assignment and we have been advising them throughout the process over the last months. These assignments ranged from exploring the ideas of De Stijl in 3 or 4 dimensions, to creating an installation that explores the notion that meaning is created by the relation that an image, word or sound has with other images, words and sounds.

Over the next weeks, we will be posting reports by the different student groups on their projects, leading up to final presentations of their finished work on Friday, June 18 at BALTAN. Below is the first report from Group 2 on their project “Lightbox”.

THE LIGHTBOX PROJECT

Group 2: Harry Schröter, Sjoerd Beckers, Niels Laute, Maarten Witteveen, Wouter Post and Geert Raaijmakers

We decided to work on the assignment by Telcosystems. The assignment was to create an object that could produce light and sounds, and which doesn’t have any references to an actual lamp or speaker. Furthermore a many to many connection had to be established. To complicate things further it had to fit in 10cm3. So! We are developing the “Lightbox”.

Imagine a dark room in which a small cube stands or hangs, and which can emit sound and light based on the noise it picks up in the room. The light it emits at the same time is a source of visible communication; it can be picked up by other lightbox devices which in turn play the sound in a slightly different way and pass on the data through visible light. One can influence the communication by simply blocking the light and therefore changing the sound that is emitted. Watch the video for an impression.

Youtube Lighbox Video

(more…)

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