Posts Tagged ‘piksel’

Funware Residency: Naked on Pluto by Dave Griffiths, Aymeric Mansoux and Marloes de Valk

Wednesday, July 7th, 2010

“You are 4.3 billion kilometres away from the nearest human, what would you like to do?”

Naked on Pluto is a text-based multiplayer game on Facebook. You are stranded on the planet Pluto, naked, alone. Your world is empty except for fragments of data, objects relating to your past life on social networks – but seen through the distorted lens of the game world. You can explore this world, at first alone and later in the game you’ll be able to invite and interact with friends. You can add and manipulate objects you encounter, interact with others and bots. Once you enter deeper into this world and web of data, you become aware of increasing complexity, characters appear you may recognise – are they friends or animated bits of data? Information is substituted and modified in subtle ways. Is it possible to remember what was ever real in the first place?

The game explores the limits and nature of social networks from within, slowly pushing the boundaries of what is tolerated by the companies that own them, carefully documenting this process as we go. Story and play are combined with an investigation on how exposed we are on social networks, and how our data are being used.

The project will be developed during a shared residency at NIMk, BALTAN Laboratories and Piksel, between June and November 2010, by Dave Griffiths, Aymeric Mansoux and Marloes de Valk. They will be in residence at BALTAN Laboratories in October 2010. The project is licensed Copyleft. The research and development process will be documented and can be followed at http://pluto.kuri.mu

Naked on Pluto will be presented as part of the Funware exhibition at MU in Eindhoven in November, at HMKV in Dortmund and as part of the Piksel festival 2010. (more…)

Call for proposals: Funware Shared Artist in Residence

Saturday, March 27th, 2010

Netherlands Media Art Institute, Amsterdam (NL)
BALTAN Laboratories, Eindhoven (NL)
Piksel, Bergen (NO)

Deadline: 23 April 2010

CALL

BALTAN, NIMk and Piksel have launched an open call for proposals as part of the exhibition project Funware. We are looking for interesting new software art projects that can be developed in the period of June – November 2010 through a shared residency. The new work developed during the residency will be presented in the Funware exhibition at MU in Eindhoven, at HMKV in Dortmund and as part of the Piksel festival 2010.

This residency is a collaboration between three labs, based on a desire to investigate the ways and potential of working within a network of labs that support the exchange and sharing of resources and knowledge. The form of this collaboration aims to provide the most specific and relevant support to artists working on art and technology projects in residence. Knowing the capacities and competences of each lab/organisation, the residency exchange will offer targeted support (in the form of resources, space, technical support, local context and time) to be provided at different stages of the research and development of the project specific to each organisation. Off- and online dissemination of form and content via this partnership and the building of structural relationships are crucial to the collaboration. (more…)

Piksel09 in Bergen, Norway

Monday, November 23rd, 2009

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I’ve just returned from Piksel09 in Bergen where BALTAN continued its great collaboration with Piksel. Many thanks to Gisle, Elisabeth and Hillevi from the Piksel team!

Friday, November 20 was the opening of the Piksel09 exhibition at Galleri 3,14 in Bergen, Norway, where Wendy Ann Mansilla and Jordi Puig, who have been working in residence at BALTAN Laboratories over the last month, debuted their new work Flick Flock. The work will be on view in the exhibition until January 10, 2010.

Saturday evening, Piksel09 also hosted a lively panel discussion with Wendy Ann, Jordi, Angela Plohman from BALTAN and Julien Ottavi (APO33) around open artistic production: blueprints, archiving and open source technology. In this Piksel Plenum panel, the audience was invited to participate in a lounge talk where we explored how processes of artistic production can be shared beyond pure archiving and documentation.

(more…)

New version of OpenCV for PD, codename BALTANIK

Wednesday, October 14th, 2009

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Report by Yves Degoyon, workshop leader (along with Lluis Gomez i Bigorda), OpenCV workshop at BALTAN Laboratories, September 21-27, 2009

After 2 years of playing around with computer vision in various contexts and installations, working mainly with performers and choregraphers, we were eager to share these experiments with other people interested in the subject and very interested to test our recently published library: ‘OpenCV for Pure Data’ in a wider context and with people involved in different kinds of applications using
computer vision.

This opportunity was given to us during the workshop organized by BALTAN Laboratories in Eindhoven, from the 21st to the 27th of September 2009. A variety of people showed up with different interests and needs and we tried to provide solutions for their projects using the toolbox we are developing, based on OpenCV.

Niko Knappe and Tara Pattenden (TAIK Media Lab, Helsinki) work in new media installations and were curious to learn new interaction techniques using a simple camera. After inspecting the different algorithms available, they opted for some interaction based on shape recognition and realized a first prototype of a ‘Fruit Detector’, working in the direction of making playful environments. (more…)

OpenCV Workshop at BALTAN – Call for participation

Friday, August 14th, 2009
 
September 21, 2009toSeptember 27, 2009

Workshop leaders:
Lluis Gómez I Bigórda, Hangar.org, Barcelona
Yves Degoyon, GISS.tv, Barcelona

In collaboration with Piksel (Norway)

Participants: 16 (maximum)
Fee: 75 Euro

Location: BALTAN Laboratories
Glaslaan 2, SWA 8
Eindhoven
The Netherlands

Computer Vision is currently acquiring a growing relevance in the field of interactive arts. From Myron Krueger’s pioneering artwork in the 1970s to the present day, many artists have used Computer Vision techniques in their works, extending its field of traditional applications (medical, military, industrial, etc.) to interactive artistic practices. It might be visible in an interactive installation or hidden/embedded when used, for example, in gesture-driven musical instruments.

The purpose of this workshop is to introduce some computer vision techniques that form the basis of the actual OpenCV library for Pure Data; a set of objects, utilities and examples to use those techniques in an Open Source / FLOSS environment for one the very first times. At the same time we will introduce some practical examples of possible use cases of this technology, working on thematic research in the different domains of application: Interactive Installation, Augmented Reality, Learning Interfaces, Interactive Instruments, etc. This list will be extended depending on the interest and focus of the participants. (more…)

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