Posts Tagged ‘research’

BALTAN at the E-Culture Fair 2010

Thursday, July 8th, 2010
 
August 23, 2010toAugust 25, 2010

As part of the E-CULTURE FAIR 2010, BALTAN Laboratories is organising and hosting a presentation of Dutch, Belgian and German media art laboratories, brought together around three shared themes. This is an international presentation of BALTAN’s Future of the Lab research and one of the 12 projects from the Netherlands at the ECF. The labs presented at the E-CULTURE FAIR 2010 include: BALTAN Laboratories (Eindhoven), Constant (Brussels), FoAM (Brussels), Labsa (Dortmund), OKNO (Brussels), The Patching Zone (Rotterdam), timelab (Ghent), the Urban Reality Lab of the Waag Society (Amsterdam), and V2_Lab (Rotterdam).

The E-CULTURE FAIR 2010 will be showcasing innovative projects in the cross-over fields of creative industry, research, education and media art from August 23 – 25 on the second floor of the Dortmunder U – Centre for Art and Creativity. It is the first step of the envisaged long-term cooperation between the three partners, namely Virtueel Platform of Amsterdam, the Netherlands, BAM of Ghent, Flanders, Belgium, and medienwerk.nrw of North Rhine-Westphalia, Germany, organised by Hartware MedienKunstVerein (Dortmund, DE). In line with previous events held in the Netherlands since 2000, the E-CULTURE FAIR is being presented for the first time in Germany as a partner event and cooperation project of ISEA2010 RUHR, 16th International Symposium on Electronic Art. (more…)

Funware Residency: Naked on Pluto by Dave Griffiths, Aymeric Mansoux and Marloes de Valk

Wednesday, July 7th, 2010

“You are 4.3 billion kilometres away from the nearest human, what would you like to do?”

Naked on Pluto is a text-based multiplayer game on Facebook. You are stranded on the planet Pluto, naked, alone. Your world is empty except for fragments of data, objects relating to your past life on social networks – but seen through the distorted lens of the game world. You can explore this world, at first alone and later in the game you’ll be able to invite and interact with friends. You can add and manipulate objects you encounter, interact with others and bots. Once you enter deeper into this world and web of data, you become aware of increasing complexity, characters appear you may recognise – are they friends or animated bits of data? Information is substituted and modified in subtle ways. Is it possible to remember what was ever real in the first place?

The game explores the limits and nature of social networks from within, slowly pushing the boundaries of what is tolerated by the companies that own them, carefully documenting this process as we go. Story and play are combined with an investigation on how exposed we are on social networks, and how our data are being used.

The project will be developed during a shared residency at NIMk, BALTAN Laboratories and Piksel, between June and November 2010, by Dave Griffiths, Aymeric Mansoux and Marloes de Valk. They will be in residence at BALTAN Laboratories in October 2010. The project is licensed Copyleft. The research and development process will be documented and can be followed at http://pluto.kuri.mu

Naked on Pluto will be presented as part of the Funware exhibition at MU in Eindhoven in November, at HMKV in Dortmund and as part of the Piksel festival 2010. (more…)

Fontys Hogeschool Art & Technology Minor: De Abstracte Waarheid

Friday, June 4th, 2010

We are a group of ICT Media Design students at the Fontys Hogeschool HBO-ICT. Here we follow the minor programme called Lifestyle. In this minor, we apply ICT to create new smart and innovative products for wellness, health and home applications. Each semester there is a central task in which we engage. This semester Fontys has a partnership with BALTAN Laboratories. The artists from BALTAN have given us a number of assignments from which we could choose. After brief research we have chosen the assignment by Maurer United Architects in which we have to explore the principles of “De Stijl” (Theo van Doesburg 1917). In this blog we describe the progress of our project and we explain our choices.

The assignment
“De Stijl” was a Dutch art movement which was founded in 1917 in Leiden. The most important members were Theo van Doesburg, Piet Mondrian, Vilmos Huszar, Bart van der Leck, Gerrit Rietveld and JJP Georges Vantongerloo Old. “De Stijl” is characterised by the use of primary colors combined with black, white and gray and straight lines. The members of “De Stijl” were searching for a pure representation of reality in order to create a universal style. The ideas were communicated via the similarly-named magazine “De Stijl”.
“De Stijl” has concentrated mainly on two-dimensional work (paintings and illustrations) and three-dimensional works (furniture and buildings). Nearly 100 years later we are in a different era, which is influenced by all sorts of media technologies. Is it possible to redesign “De Stijl” to fit our modern context?

 The assignment is to create a performance / installation / film with the theme “’De Stijl’ in three to four dimensions”.

Our interpretation of “De Stijl”
After deciding on the assignment we did some research on “De Stijl”. We wanted to create our own vision, and use that vision to form our project. The key elements that we thought formed “De Stijl” are: simplicity, universality, abstraction, reality.
 After many hours of thinking about things that really are universal for all human beings on this earth, we discovered that only the human form itself applies to that. We therefore wanted to use the human form in our project. It is possible to argue that people are very different and certainly not easy. But in a sense we are the same. This we want to emphasise with our concept, and later on the connection with simplicity and abstraction will become clear as well. (more…)

Fontys Hogeschool Art & Technology Minor: The Pillar of Context (update June 1)

Tuesday, June 1st, 2010

This week’s blog post is written by me, Dennis Didi, student in the Fontys Lifestyle Minor and member of the Studio Feel group. Studio Feel is creating the Pillar of Context installation, as explained in our previous post. I will give an update on how things are going in week 4 and especially on my part in the game: programming the visualisation in Adobe Flash authoring tool with Actionscript 3.

The Pillar of Context is about visualising different subjects in such a way that viewers will have a hard time understanding what they see and hear. Trying to bridge the gap between one subject and the other, trying to bring them into relation but not really understanding why. It’s just something we humans do! Well, for this to work we had to think about techniques we could use. So for the technique to qualify, it had to offer versatility, a wide array of realtime programming possibilities and a rendering engine.  The technique also had to be capable of supporting interactivity. And last but not least, it had to be a technique we already master. So we did a little 1 + 1,  and Actionscript 3 was the sum.

From then on we thought about ways to randomly visualise the subjects (as symbols, soundbites and realtime quotes) and about the use of subtle interaction. That meant that we had to write at least four functions for the main program:

- a random symbol function
- a symbol supporting soundbite function
- a symbol supporting realtime quote function
- an interactivity function

(more…)

Fontys Hogeschool Art & Technology Minor: Group 11

Sunday, May 30th, 2010

Group 11: Sjef Snijders, Rik Stabel, Tim Fokker, Femke van Gemert, Stefan Klokgieters, Ruud van Manen

Our project is based on an assignment from Geert Mul: make a performance/installation/movie for a place with the theme ‘meaning comes into being from the relation that the image, the word or the sound has with other images, words and sounds’.

We started off with a brainstorm on the subject of the relationship between word, sound and image. We ended up with 4 different concepts which we discussed with the artists at BALTAN Laboratories. With the feedback they gave us we combined 2 of the concepts. What we ended up with was a concept in which an environment is reduced to its bare essential sounds.

Our installation uses a beamer that visualises a busy city. The amount of sounds you hear depends on the amount of people in the room at that specific time. Meaning that every person in the room has his own influence on the experience of the whole environment. (more…)

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